Education Journal, Vol. 1, Issue 2, Jun  2018, Pages 86-99; DOI: 10.31058/j.edu.2018.12007 10.31058/j.edu.2018.12007

Universities in SL: Reflections and Guidelines to Implement the Education of Engineering in Virtual Realities

Education Journal, Vol. 1, Issue 2, Jun  2018, Pages 86-99.

DOI: 10.31058/j.edu.2018.12007

Nuno Domingues 1*

1 Isel-Adem, Rua Conselheiro Emídio Navarro, Lisboa, Portugal

Received: 10 July 2018; Accepted: 30 August 2018; Published: 9 October 2018

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Abstract

The present paper points the challenges and perspectives of the project involving the use of the environment SL as complementary resource for the education of Engineering in Universities. The use of this 3D environment in an University scope demands a new philosophy from the professor. In this new context the students allow themselves to live deeply experimentation situations that would not be possible with the resources of traditional classroom. As well as the organization of a multidisciplinary team for modelling and supporting the activities carried through in the SL. This paper presents some reflections concerning the teach-learning process face to the new context related to the Internet and its resources, to open up a new way to teach students. The question related to the knowledge construction, identification of the necessary abilities of the professor, the activities, considering itself the SL as a possible platform to support Education activities by distance could be the first set of challenges. From this experience on using problem based learning it was found that students are not lazy: they aren’t engaged. From this personal experience, it was clear that teachers got to learn how read and take in information faster as one has a house full of books screaming at to be read. One wants to could learn more by reading books and more books, but at the end can’t even finish one. So it is clear by fact that the old methods doesn’t work for all, if it works for any. How do teachers engage their students to actively learn is reflected in the present paper. A motivation for me to debate and spread my ideas in these areas is to want to move away from the slow and painful way of learning that was implementes had through a new, funnier and more natural way to learn.

Keywords

Pedagogy, Experiential Learning, Practical Learning, Virtual Community, Second Life (SL), Distance Learning, Information and Communication Technologies (ICT), Learning Theory, Experiences, Motivation

Copyright

© 2017 by the authors. Licensee International Technology and Science Press Limited. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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